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  • angle
  • src
  • libANGLE
  • Uniform.cpp
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  • Jiawei Shao's avatar
    ES31: Add link validations on geometry shader uniforms · 0d88ec9f
    Jiawei Shao authored Feb 27, 2018
    This patch adds the link validations on the uniforms defined in a
    geometry shader.
    
    1. Validate if there is any link mismatch between a geometry shader
       uniform and a uniform defined in another shader in the current
       graphics pipeline.
    2. Validate if the number of images, samplers or atomic counters in
       a geometry shader exceeds the related resource limit.
    3. Validate if there is name contradiction between a geometry shader
       uniform and a vertex shader attribute.
    
    BUG=angleproject:1941
    TEST=dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.*
         dEQP-GLES31.functional.geometry_shading.basic.*
         dEQP-GLES31.functional.geometry_shading.conversion.*
         dEQP-GLES31.functional.geometry_shading.emit.*
         dEQP-GLES31.functional.geometry_shading.varying.*
         dEQP-GLES31.functional.geometry_shading.instanced.geometry_*
         dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_*
         dEQP-GLES31.functional.geometry_shading.instanced.draw_*
    
    Change-Id: I365aee624a3a79658c3e4c7487a586cf9532b529
    Reviewed-on: https://chromium-review.googlesource.com/939264
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    0d88ec9f
Uniform.cpp 5.72 KB
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