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  • InitializeVariables.cpp
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  • Olli Etuaho's avatar
    Don't search for nonexistent brackets in InitializeVariables · bf107be4
    Olli Etuaho authored Feb 08, 2018
    Array brackets are not included in ShaderVariable::name, so they
    don't need to be pruned from there either when using the name to
    look up the variable.
    
    BUG=angleproject:2267
    TEST=angle_unittests --gtest_filter=*InitOutput*Array*
    
    Change-Id: I2b80a88c1d67f7f0dde12880bcfb35fb6d861cd0
    Reviewed-on: https://chromium-review.googlesource.com/909109Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    bf107be4
InitializeVariables.cpp 13.9 KB
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