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GL: Check framebuffer completeness before running blit shaders. · 13e31bb0Geoff Lang authored
Cube map destination textures may not be complete until all faces have been initialized. BUG=693090 Change-Id: I19816c9def3b9663491397cded5d24ca808a3f78 Reviewed-on: https://chromium-review.googlesource.com/982393Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
13e31bb0
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