Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • StateManager11.cpp
Find file
BlameHistoryPermalink
  • James Darpinian's avatar
    D3D11: Fix primitive topology dirty bit tracking. · 78acf5b5
    James Darpinian authored Apr 10, 2018
    syncPrimitiveTopology checks the transform feedback state, so it needs
    to be called whenever the transform feedback state changes. This fixes
    flakes in the WebGL 2 conformance test
    transform_feedback/simultaneous_binding.html
    
    Bug: 696345
    Change-Id: I4e17bbf60b4a387cc23dc55bd5a051f5da9fa66e
    Reviewed-on: https://chromium-review.googlesource.com/1006489
    Commit-Queue: James Darpinian <jdarpinian@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    78acf5b5
StateManager11.cpp 132 KB
EditWeb IDE
×

Replace StateManager11.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.