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  • src
  • tests
  • gl_tests
  • RobustResourceInitTest.cpp
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  • Corentin Wallez's avatar
    TextureD3D_2D::CopyImage clear using initializeContents · 56c8577b
    Corentin Wallez authored Apr 06, 2018
    When using glCopyTexImage2D clearing of the mip level needs to happen
    when running in WebGL or robust resource init mode and any pixel would
    be sampled outside of the framebuffer. Previously the code was using
    "setImage" for this purpose, causing issues when a PIXEL_UNPACK_BUFFER
    was bound.
    
    Also add a regression test.
    
    BUG=chromium:827667
    
    Change-Id: I03be20d8272730ab30afdab2f8919be853e729b6
    Reviewed-on: https://chromium-review.googlesource.com/1000182
    Commit-Queue: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    56c8577b
RobustResourceInitTest.cpp 63.5 KB
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