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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • ProgramD3D.cpp
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  • Jiawei Shao's avatar
    Use ShaderMap in ProgramD3D - Part I · af2b33be
    Jiawei Shao authored Apr 19, 2018
    This patch is the first part of using ShaderMap to contain shader
    information in ProgramD3D, including the refactoring on struct
    D3DUniform, D3DUniformBlock and ProgramD3DMetadata.
    
    In the next patch all shader information in class ProgramD3D will
    be organized in the form of ShaderMap.
    
    BUG=angleproject:2169
    
    Change-Id: I27008169dbf6cd8017a67f36f474667feddbd1f6
    Reviewed-on: https://chromium-review.googlesource.com/1018728
    Commit-Queue: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    af2b33be
ProgramD3D.cpp 102 KB
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