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  • angle
  • src
  • libANGLE
  • Framebuffer.h
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  • Jiawei Shao's avatar
    ES31: Implement EXT_geometry_shader framebuffer default layers on OpenGL · b1e91380
    Jiawei Shao authored May 17, 2018
    This patch implements FRAMEBUFFER_DEFAULT_LAYERS_EXT as a legal framebuffer
    parameter required in OpenGL ES 3.1 extension EXT_geometry_shader on OpenGL
    back-ends.
    
    The query on FRAMEBUFFER_DEFAULT_LAYERS_EXT specifies the layer count used
    when the framebuffer has no attachments.
    
    BUG=angleproject:1941
    TEST=dEQP-GLES31.functional.geometry_shading.query.framebuffer_default_layers
    
    Change-Id: I888465dfe23da53541ec2fedb8616027df532466
    Reviewed-on: https://chromium-review.googlesource.com/1063560Reviewed-by: 's avatarJiajia Qin <jiajia.qin@intel.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
    b1e91380
Framebuffer.h 16.1 KB
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