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  • angle
  • src
  • libANGLE
  • validationES.cpp
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  • Jiawei Shao's avatar
    ES31: Implement FramebufferTextureEXT on OpenGL back-ends · a8802477
    Jiawei Shao authored May 28, 2018
    This patch intends to implement FramebufferTextureEXT on OpenGL
    back-ends.
    1. Support layered framebuffer attachments.
    2. Add new framebuffer completeness rules on layered framebuffer
       attachments.
    3. Support FRAMEBUFFER_ATTACHMENT_LAYERED_EXT as a valid <pname>
       parameter of GetFramebufferAttachmentParameteriv.
    
    Note that for an entire level of a cube map:
    1. It has no TextureTarget because TEXTURE_CUBE is not a valid
       target for TexImage*D.
    2. It corresponds to 6 ImageDescs (that represents its faces) in
       class Texture, so when the cube map is cube complete, we return
       the ImageDesc of its first face, meanwhile we do not allow
       querying ImageDesc if it is not cube complete.
    
    BUG=angleproject:1941
    TEST=angle_end2end_tests
         dEQP-GLES31.functional.geometry_shading.query.framebuffer_attachment_layers
         dEQP-GLES31.functional.geometry_shading.query.framebuffer_incomplete_layer_targets
         dEQP-GLES31.functional.geometry_shading.layered.*
         dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_*
         dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_*
    
    Change-Id: I44393b513ec8f1a682fd1c47d3eaa6f3b3fae877
    Reviewed-on: https://chromium-review.googlesource.com/1075811
    Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    a8802477
validationES.cpp 202 KB
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