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  • angle
  • src
  • tests
  • gl_tests
  • VertexAttributeTest.cpp
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  • Olli Etuaho's avatar
    Take all attributes into account when checking for aliasing · ebd6e2df
    Olli Etuaho authored Mar 23, 2018
    This makes ANGLE to follow GLSL ES 3.00.6 spec section 12.46. The spec
    requires that all attributes are taken into account when checking for
    aliasing, regardless of if they are active or not. WebGL 2.0 spec was
    also recently changed to reflect GLSL ES 3.00.6 correctly. Aliasing
    checks for GLSL ES 1.00 shaders are left as-is.
    
    BUG=chromium:829541
    TEST=angle_end2end_tests, WebGL conformance tests
    
    Change-Id: I71c36ac123f18dadf075e81f93af29321c15136b
    Reviewed-on: https://chromium-review.googlesource.com/1005077Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    ebd6e2df
VertexAttributeTest.cpp 53.5 KB
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