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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • GlslangWrapper.cpp
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  • Jamie Madill's avatar
    Vulkan: Fix counting for shader texture bindings. · 3fb64c6a
    Jamie Madill authored Jun 20, 2018
    Vulkan prefers to use a single binding for each texture array.
    Previously we were reserving binding space for array elements.
    
    Doesn't immediately fix any tests but allows more tests to
    pass in subsequent CLs.
    
    Bug: angleproject:2494
    Change-Id: I238d4e6f491bfa6daf04dde24f8111c8418cd59c
    Reviewed-on: https://chromium-review.googlesource.com/1101570
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarLuc Ferron <lucferron@chromium.org>
    Reviewed-by: 's avatarOlli Etuaho <oetuaho@nvidia.com>
    3fb64c6a
GlslangWrapper.cpp 13.5 KB
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