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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • vk_cache_utils.cpp
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  • Luc Ferron's avatar
    Vulkan: Mask the alpha channel for draw when needed · 5fd3693e
    Luc Ferron authored Jun 19, 2018
    When the angleFormat we have has no alpha channel, but the actual
    texture underneath has one, we shouldn't be drawing over the alpha
    channel, so we apply a mask on it when we're in this situation.
    
    Bug: angleproject:2597
    Change-Id: Ia7110709e6ee32bb61988d08f5049e4e80e7e24e
    Reviewed-on: https://chromium-review.googlesource.com/1106759
    Commit-Queue: Luc Ferron <lucferron@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    5fd3693e
vk_cache_utils.cpp 48.1 KB
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