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D3D11: Reduce allocations in GenerateInitialTextureData. · 35a08884Jamie Madill authored
We can re-use the same info for each level of the texture. Also use fixed sized arrays for the subresource data structure. Bug: chromium:867089 Change-Id: Ie43886f708d1141fb80d30a78cabdd37dfbf6f94 Reviewed-on: https://chromium-review.googlesource.com/1149082Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/1155098Reviewed-by:
Jamie Madill <jmadill@chromium.org>
35a08884
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