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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • DisplayD3D.cpp
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  • Jamie Madill's avatar
    DisplayD3D: Don't release bound texture in restoreLostDevice. · 6fb8ba4e
    Jamie Madill authored Jul 16, 2018
    If we are restoring a lost device we should have deleted all Contexts.
    This would have freed any bound textures.
    
    Remove the release call and replace it with an ASSERT. One usage of the
    Proxy Context remains: Display::destroyImage.
    
    Bug: angleproject:2714
    Change-Id: Id3e4b7b0341092a8fae37705a6bb171167196fe2
    Reviewed-on: https://chromium-review.googlesource.com/1137880
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    6fb8ba4e
DisplayD3D.cpp 11.4 KB
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