Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • DynamicHLSL.cpp
Find file
BlameHistoryPermalink
  • Olli Etuaho's avatar
    Clean up varying linkage in D3D · a43d7306
    Olli Etuaho authored Aug 09, 2018
    D3D10+ has stricter rules on linking shader inputs with outputs than
    the previous comments in the code indicated. Add comments and checks
    related to this and structure the code in a way that makes it a bit
    less prone to errors.
    
    This page is intended to document the rules though it is somewhat
    vague:
    https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-signatures
    
    BUG=angleproject:2767
    TEST=angle_end2end_tests
    
    Change-Id: I236ec4cd5cbf3889fd2c97947ee81a6c5ae6a787
    Reviewed-on: https://chromium-review.googlesource.com/1169818Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    a43d7306
DynamicHLSL.cpp 52.2 KB
EditWeb IDE
×

Replace DynamicHLSL.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.