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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • TextureStorage11.cpp
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  • Olli Etuaho's avatar
    Clean up TextureStorage11_2DMultisample · 480edb8c
    Olli Etuaho authored Aug 30, 2018
    This de-duplicates functionality from TextureStorage11_EGLImage and
    TextureStorage11_2DMultisample. Neither of those supports changing the
    associated images or image access in shaders.
    
    Multisampled textures also cannot be compressed, so the size doesn't
    need to be adjusted according to block size.
    
    BUG=angleproject:2275
    TEST=angle_end2end_tests
    
    Change-Id: I45bc573584065bf4f528f883435fadfbd7281077
    Reviewed-on: https://chromium-review.googlesource.com/1216002Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    480edb8c
TextureStorage11.cpp 136 KB
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