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  • angle
  • src
  • tests
  • gl_tests
  • FramebufferTest.cpp
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  • Jamie Madill's avatar
    Vulkan: Implement cube map render targets. · 71bb0267
    Jamie Madill authored Sep 12, 2018
    Each TextureVk now stores vectors of RenderTargetVks and ImageViews
    associated with the image faces. They are initialized lazily when the
    RenderTarget is queried in getAttachmentRenderTarget.
    
    There's still one missing edge case for handling clear with the
    Framebuffer when using cube maps. Also one additional test failure on
    Android.
    
    Bug: angleproject:2470
    Change-Id: Ib959a3434a992cef010a11940cf2ee49e118ac17
    Reviewed-on: https://chromium-review.googlesource.com/1220727Reviewed-by: 's avatarFrank Henigman <fjhenigman@chromium.org>
    Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    71bb0267
FramebufferTest.cpp 30.5 KB
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