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  • libGLESv2.gni
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  • Till Rathmann's avatar
    D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers · a49f60fe
    Till Rathmann authored Aug 20, 2018
    Support for multisampled EGL surfaces was added in
    151d5de6 (2017-04-13, "Enable MSAA for texture client buffers")
    but the resolve step was missing because it was not needed for
    EGL_ANGLE_d3d_texture_client_buffer. However, when using MSAA
    with a regular EGL surface then resolving is required to get
    an antialiased image.
    Please note that the new test case CreateSurfaceWithMSAA does
    actually not test the newly added resolve step because the
    resolve is performed by the glReadPixels() call there.
    So it is rather a general test if MSAA works for EGL surfaces.
    
    TEST=angle_end2end_tests.EGLSurfaceTest.CreateSurfaceWithMSAA
    
    Change-Id: Ieafd6877fa510d5e16c0d9c6872c31fa73efa86c
    Reviewed-on: https://chromium-review.googlesource.com/1181138Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    a49f60fe
libGLESv2.gni 41.1 KB
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