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  • angle
  • src
  • tests
  • gl_tests
  • GLSLTest.cpp
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  • Jamie Madill's avatar
    Vulkan: Fix FragCoord scaling when a viewport is applied. · 8e9d2340
    Jamie Madill authored Sep 10, 2018
    We were using the pivot based on the viewport dimensions which is
    only valid if the viewport is the size of the framebuffer. The more
    correct pivot size is actually based on the Framebuffer height.
    
    Also updates the driver uniforms block to be a bit simpler.
    
    Bug: angleproject:2598
    Change-Id: I1cb500cded7141d10e8db6862b6ed29758cc7fb4
    Reviewed-on: https://chromium-review.googlesource.com/1214205
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarFrank Henigman <fjhenigman@chromium.org>
    8e9d2340
GLSLTest.cpp 157 KB
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