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  • angle
  • src
  • tests
  • gl_tests
  • InstancingTest.cpp
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  • Olli Etuaho's avatar
    Fix using a large vertex attrib divisor on D3D11 · 0131ff40
    Olli Etuaho authored Sep 20, 2018
    A divisor >= 256 used to trigger an assert on the D3D11 backend since
    it couldn't fit into the input layout cache. Increase the space
    reserved for the divisor in the input layout cache to make sure that
    the correct input layout will get used and to fix the assert.
    
    BUG=angleproject:2832
    TEST=angle_end2end_tests
    
    Change-Id: I34eead6c4e8c4fea379bbafc8670b4e32a5b633b
    Reviewed-on: https://chromium-review.googlesource.com/1236293Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    0131ff40
InstancingTest.cpp 22 KB
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