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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • ShaderExecutableD3D.cpp
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  • Jamie Madill's avatar
    Remove uniform memory copy from GL front-end. · be5e2ec3
    Jamie Madill authored Aug 31, 2017
    This moves the uniform query to the back-end. In D3D, this requires
    a bit more redesign, especially for matrix uniforms.
    
    Gives about a 10% speed improvement in the GL/NULL uniforms stress
    test on Windows (UniformsBenchmark.Run/gl_null_400_vec4).
    
    BUG=angleproject:1390
    
    Change-Id: Idac22a77118e9e94d2f28c585e31ff0bc785ba94
    Reviewed-on: https://chromium-review.googlesource.com/623929
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    be5e2ec3
ShaderExecutableD3D.cpp 1.54 KB
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