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  • TextureFunctionHLSL.cpp
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  • Jiawei Shao's avatar
    ES31: Support textureGather[Offset] on int/uint formats on D3D11 · a1ac3fe8
    Jiawei Shao authored Oct 10, 2018
    This patch implements the translation of textureGather[Offset] on
    integer and unsigned integer format textures on D3D11.
    
    According to MSDN, Gather[Red|Green|Blue|Alpha] can be used on integer
    and unsigned integer format textures with float texture coordinates:
    https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-to-gather
    
    Currently the dEQP tests on TextureGather[Offset] on cube map textures
    in integer or unsigned formats still cannot pass. This issue is under
    investigation.
    
    Bug: angleproject:2826
    Test: dEQP-GLES31.functional.texture.gather.basic.2d.*
          dEQP-GLES31.functional.texture.gather.basic.2d_array.*
          dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.*
          dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.*
          dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.*
          dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.*
    
    Change-Id: If049dc395fb17cd34dec902630e3a1154e5d4806
    Reviewed-on: https://chromium-review.googlesource.com/c/1271926
    Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    a1ac3fe8
TextureFunctionHLSL.cpp 52.2 KB
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