Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d9
  • RenderTarget9.cpp
Find file
BlameHistoryPermalink
  • Jamie Madill's avatar
    D3D11: Store more format info by-reference. · 17b10a9a
    Jamie Madill authored Aug 03, 2016
    This CL stores the d3d11::TextureFormat by reference in the texture
    storage. Adding the internalFormat to the TextureFormat allows us
    to store a single ref instead of three per TextureStorage11.
    
    Also store the format sets in a d3d11::TextureFormat by-ref instead
    of by-pointer, making the code a bit cleaner.
    
    BUG=angleproject:1455
    
    Change-Id: I3c0e966d948c694435577d7d45dc0cd156480cdb
    Reviewed-on: https://chromium-review.googlesource.com/365412Reviewed-by: 's avatarOlli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    17b10a9a
RenderTarget9.cpp 3.81 KB
EditWeb IDE
×

Replace RenderTarget9.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.