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  • Till Rathmann's avatar
    D3D11 fix: Mipmapping was used although disabled via Sampler · c1551dc2
    Till Rathmann authored Aug 15, 2018
    When using a sampler the texture was created as if it has mipmaps,
    regardless what you specified in GL_TEXTURE_MIN_FILTER via
    glSamplerParameteri() -- mistakenly the default value
    GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was
    evaluated.
    If you didn't provide mipmaps and didn't let the driver generate them
    this led to not sampling your texture data when minification occurred.
    
    BUG=angleproject:2772
    TEST=angle_end2end_tests.Texture2DTestES3.MinificationWithSamplerNoMipmapping
    
    Change-Id: I195147e208129c6fa8686bb0d9aea6931b2f20b1
    Reviewed-on: https://chromium-review.googlesource.com/1175910
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    c1551dc2
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