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  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • FramebufferVk.cpp
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  • Jamie Madill's avatar
    Vulkan: Cache pipelines with Shader Programs. · dc65c5bd
    Jamie Madill authored Nov 21, 2018
    This allows for a few nice things. First and foremost it reduces the
    size of the PipelineDesc, which is now 232 bytes. It also allows us
    to completely forego pipeline caches for compute shaders.
    
    We also allow sharing vertex and fragment shaders among multiple
    programs for internal shaders. This is good for memory savings. To
    allow this we keep the shaders as ref counted objects.
    
    Bug: angleproject:2522
    Change-Id: I2322be5061979d9669a0b25c152359561eeb80ee
    Reviewed-on: https://chromium-review.googlesource.com/c/1344449
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    dc65c5bd
FramebufferVk.cpp 51.5 KB
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