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Vulkan: Allow descriptor pool to allocate different types · 5f01324fShahbaz Youssefi authored
The internal shaders know exactly what mix of resources they use, so with this change they can make one allocation of multiple types. Bug: angleproject:2958 Change-Id: Ia6f03672b95af4be9618a2f5eeb41ef1c027e810 Reviewed-on: https://chromium-review.googlesource.com/c/1351116Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
5f01324f
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