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  • src
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  • gl_tests
  • VulkanUniformUpdatesTest.cpp
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  • Shahbaz Youssefi's avatar
    Vulkan: Allow descriptor pool to allocate different types · 5f01324f
    Shahbaz Youssefi authored Nov 26, 2018
    The internal shaders know exactly what mix of resources they use, so
    with this change they can make one allocation of multiple types.
    
    Bug: angleproject:2958
    Change-Id: Ia6f03672b95af4be9618a2f5eeb41ef1c027e810
    Reviewed-on: https://chromium-review.googlesource.com/c/1351116Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    5f01324f
VulkanUniformUpdatesTest.cpp 10.6 KB
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