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Clear uncleared textures as a dirty object. · 132d15c2Jamie Madill authored
This removes the check for robust resource init from prepareForDraw. It should improve performance more when WebGL compatiblity is enabled. Also inlines Context::syncDirtyBits and Context::prepareForDraw. Reduces CPU overhead in all draw and dispatch calls up to 5%. Bug: angleproject:2966 Change-Id: I7e9009a501c0331a6140bc78678aef27e38c3df2 Reviewed-on: https://chromium-review.googlesource.com/c/1347453Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
132d15c2
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