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  • angle
  • src
  • tests
  • gl_tests
  • ShaderStorageBufferTest.cpp
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  • Bryan Bernhart's avatar
    ES31: Fix for reading back initialized SSBO buffers in D3D11 · 48bbc53e
    Bryan Bernhart authored Dec 03, 2018
    If a SSBO is initialized with data, a staging buffer was created. When the
    data was read back, it was read from the staging buffer instead of the GPU.
    This patch fixes that by making the UAV buffer the latest buffer.
    
    Bug: angleproject:2990
    Test: angle_end2end_tests
    Change-Id: I43c8c85144c74cc9b317577b7c834e3f7e347f72
    Reviewed-on: https://chromium-review.googlesource.com/c/1359712Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarBryan Bernhart <bryan.bernhart@intel.com>
    Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    48bbc53e
ShaderStorageBufferTest.cpp 68.9 KB
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