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  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • VertexArrayVk.cpp
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  • Jamie Madill's avatar
    Vulkan: Don't store vertex attrib format and stride. · a63cc59f
    Jamie Madill authored Jan 16, 2019
    We only use these values in vertex conversion. We can instead pass more
    info to the convertGPU/CPU functions. In client attribute streaming
    we can query the format table a second time. This is a bit slower. But
    the runtime of attribute streaming would usually be dominated by the
    conversion function time. So it shouldn't regress any real work perf.
    
    This saves on a bit of storage and memory overhead in the vertex sync
    functions in VertexArrayVk.
    
    Bug: angleproject:3014
    Change-Id: I401eeff024664aa0efeea710503c0f619e6d4f22
    Reviewed-on: https://chromium-review.googlesource.com/c/1406889
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
    a63cc59f
VertexArrayVk.cpp 29 KB
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