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  • angle
  • src
  • libANGLE
  • renderer
  • angle_format_data.json
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  • Olli Etuaho's avatar
    Allow creating EGL pbuffers from typeless D3D textures · d66e1939
    Olli Etuaho authored Jan 17, 2018
    A new extension EGL_ANGLE_d3d_typeless_texture_client_buffer is added
    that allows creating EGL pbuffers from typeless D3D textures.
    
    The extension increases the flexibility of the API compared to plain
    EGL_ANGLE_D3D_texture_client_buffer. The colorspace for the created
    EGL pbuffer can be set by using the EGL_GL_COLORSPACE attribute.
    Internally this sets the ANGLE format of the buffer. There are new
    ANGLE formats that are used specifically for typeless textures,
    separate ones for SRGB and linear views into the D3D textures.
    
    The extension is only supported on the D3D11 backend of ANGLE.
    
    BUG=angleproject:2300
    TEST=angle_white_box_tests
    
    Change-Id: I6a6cb873d2cc0dca0b7f18a0f2cd35e7bafcb7d8
    Reviewed-on: https://chromium-review.googlesource.com/873917Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    d66e1939
angle_format_data.json 858 Bytes
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