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  • angle
  • src
  • tests
  • gl_tests
  • GLSLTest.cpp
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  • Jonah Ryan-Davis's avatar
    gl_VertexID is incorrect if offset argument to glDrawArrays is non-zero · eaf56133
    Jonah Ryan-Davis authored Mar 13, 2019
    On D3D the vertex ID is always indexed from 0, unlike GL. The D3D
    backend had assumed the wrong behavior. This forwards the true offset to
    D3D by using the ConstantsBuffer.
    
    Bug: angleproject:3090
    Change-Id: Ia19e3490503c97541af14979b75af0c94c67ab6b
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520988
    Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    eaf56133
GLSLTest.cpp 156 KB
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