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  • TextureFunctionHLSL.cpp
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  • Xinghua Cao's avatar
    Specify texture LOD in compute shader on D3D backend · 0d218da4
    Xinghua Cao authored Dec 17, 2018
    D3D does not define LOD in compute shader, so Sample()
    is not supported, try to use SampleLevel().
    
    Bug: angleproject:2756
    TEST=angle_end2end_tests.ComputeShaderTest
         .TextureFunction/ES3_1_D3D11
         dEQP.GLES31/functional_image_load_store_2d_store*
    
    Change-Id: I63e707d2b56e807cfe766cc21bc6b0819982ce80
    Reviewed-on: https://chromium-review.googlesource.com/c/1379672
    Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    0d218da4
TextureFunctionHLSL.cpp 53.3 KB
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