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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • StateManager11.cpp
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  • Jamie Madill's avatar
    D3D11: Fix potential invalid VAO access in dispatch. · 6f0c5b8d
    Jamie Madill authored May 04, 2019
    In some instances running a dispatch call could lead to accessing an
    invalid VAO pointer. This seemed to be tied to switching Contexts.
    Fix the bug by invalidating the cache pointers on Context switch. Note
    that it seems this bug can only affect ES 3.1+ Contexts.
    
    Bug: angleproject:3349
    Change-Id: Ib712bcc29215b3fd1c8b7eb0cbd70dea649b3cfc
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1594289Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    6f0c5b8d
StateManager11.cpp 147 KB
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