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  • angle
  • src
  • compiler
  • translator
  • TextureFunctionHLSL.cpp
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  • Anders Leino's avatar
    Use D3D11 GetDimensions driver workaround for 2D array textures · 69d04939
    Anders Leino authored May 20, 2019
    Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
    GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
    This affects all integer format textures, because the dimensions are used for
    sample position calculations with integer format textures, which leads to
    sampling outside texture when the base level is non-zero.
    
    Bug: angleproject:3441
    Change-Id: Ic012cac94ce0a627221087ecb2ee6aa3665900d1
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617780Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarKimmo Kinnunen FI <kkinnunen@nvidia.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    69d04939
TextureFunctionHLSL.cpp 58.5 KB
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