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D3D: Use the ProgramD3D::GetExecutableTask context for loading program binaries · 44462cd6Geoff Lang authored
ProgramD3D::GetExecutableTask is a d3d::Context type itself so that errors can be recorded in a thread-safe maner. Use the task context when loading program binaries in ProgramD3D. Fix up incorrect casts in RendererD3D::loadExecutable in both D3D9 and D3D11 backends to stop incorrectly assuming the context type. BUG=962439 Change-Id: I5b29372a7254f709e1bbb67ee322ef4109f73e48 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630294Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
44462cd6
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