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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d9
  • renderer9_utils.cpp
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  • shrekshao's avatar
    Enable floatBlend for D3D9 · 95428331
    shrekshao authored Jun 10, 2019
    Although according to
    https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/format-support-for-direct3d-feature-level-9-1-hardware
    D3D9 doesn't have full blending capability for RGBA32F. But turns out it could provide
    correct blending result in reality. As a result of some regression reports by client app, we
    decided to turn floatBlend on for D3D9.
    
    I tried to make a native D3D9 program to detect float blending capability.
    But turns out it needs quite some effort on Win10 for a D3D newbie.
    Considering the fact that D3D9 backend is not fully passing conformance test anyway.
    I don't think it worth the effort. Seems to be okay to just turn it on.
    
    Bug: chromium:970532
    Change-Id: I66bec120be6eaaa62a5472b8521a97b4d23e924a
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652731Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Shrek Shao <shrekshao@google.com>
    95428331
renderer9_utils.cpp 28.6 KB
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