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  • angle
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  • TextureFunctionHLSL.cpp
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  • Anders Leino's avatar
    Use D3D11 GetDimensions driver workaround for 3D textures · 262e2824
    Anders Leino authored May 20, 2019
    Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
    GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
    This affects all integer format textures, because the dimensions are used for
    sample position calculations with integer format textures, which leads to
    sampling outside texture when the base level is non-zero.
    
    Bug: angleproject:3441
    Change-Id: Ic54328e3d712e28a40efb4e63b8fce0baeb4ef42
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1619785
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    262e2824
TextureFunctionHLSL.cpp 58 KB
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