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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • vk_format_utils.cpp
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  • James Dong's avatar
    GL/Vulkan: handle depth texture discrepancy · 87748543
    James Dong authored Jun 18, 2019
    In GLES 3.0, depth textures where changed to behave like RED textures,
    but in GLES 2.0 with ARB/OES_depth_texture, they were treated as
    luminance textures.
    This change produces the expected behavior on GLES 2.0 for the GL
    backend and on GLES 3.0 for the Vulkan backend.
    
    Bug: angleproject:3540
    Change-Id: Iad6b4e03cf947b27eb97dbb10419bc8bcdb11024
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666363Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: James Dong <dongja@google.com>
    87748543
vk_format_utils.cpp 13.5 KB
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