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  • angle
  • src
  • tests
  • gl_tests
  • ComputeShaderTest.cpp
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  • Qin Jiajia's avatar
    Fix the DispatchCompute error · 3b225597
    Qin Jiajia authored Jun 17, 2019
    The error happens when a RWTexture is used in shader. However, there is
    no resource binding to it. We should clear the corresponding UAV in case
    the previous view type is a bufer not a texture.
    
    Meanwhile, this patch removes clearSRVs/clearUAVs since we use
    unsetConflictingSRVs/unsetConflictingUAVs to do the similar thing.
    
    Bug: angleproject:3512, angleproject:3548
    Change-Id: I01752bb9bc6aca5b767599639c4dc613b4e2e2d2
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1662017Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
    3b225597
ComputeShaderTest.cpp 107 KB
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