Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • compiler
  • preprocessor
  • Token.cpp
Find file
BlameHistoryPermalink
  • Olli Etuaho's avatar
    Always use custom float parsing in GLSL · c3907efa
    Olli Etuaho authored Jun 08, 2018
    We now always use custom parsing code for parsing floats in GLSL
    shaders. Previously this code was only used in corner cases that
    stringstream parsing did not handle according to the GLSL spec.
    
    This is slightly faster in compiler perftests, and results in a
    smaller binary as well.
    
    Some new test cases are added to make sure that the custom float
    parsing behaves correctly.
    
    BUG=chromium:849245
    TEST=angle_unittests, angle_perftests
    
    Change-Id: I2a88ec6a8b427016e34519d72bc98216947a4c64
    Reviewed-on: https://chromium-review.googlesource.com/1092697Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    c3907efa
Token.cpp 1.46 KB
EditWeb IDE
×

Replace Token.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.