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  • angle
  • src
  • libANGLE
  • ResourceManager_unittest.cpp
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  • Corentin Wallez's avatar
    Use packed enums for the texture types and targets, part 2 · 99d492c2
    Corentin Wallez authored Feb 27, 2018
    This completes the refactor by using the packed enums in the gl:: layer
    and in the backends.
    
    The packed enum code generation is modified to support explicitly
    assigning values to the packed enums so that the TextureTarget cube map
    faces are in the correct order and easy to iterate over.
    
    BUG=angleproject:2169
    
    Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
    Reviewed-on: https://chromium-review.googlesource.com/939994
    Commit-Queue: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    99d492c2
ResourceManager_unittest.cpp 1.92 KB
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