Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • State.cpp
Find file
BlameHistoryPermalink
  • Jiacheng Lu's avatar
    Filter out redundant glDepthRange calls · 7a5f35c4
    Jiacheng Lu authored Jul 15, 2019
    1. Compare depth range with active config in frontend when glDepthRange
    is called. It avoids triggering unnecessary backend update. Also remove
    depth range checking in D3D and GL backends as they are now done in
    frontend.
    2. Change the clamp on far and near plane to ASSERT statement in vulkan
    backend, as clamp already been applied in frontend.
    
    Bug: angleproject:3696
    Change-Id: I52ad420dc446d685b98d53690637a19553372873
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1702284Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarTobin Ehlis <tobine@google.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    7a5f35c4
State.cpp 91.8 KB
EditWeb IDE
×

Replace State.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.