Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • vk_cache_utils.cpp
Find file
BlameHistoryPermalink
  • Jiacheng Lu's avatar
    Filter out redundant depth&stencil state updates · 758b12fa
    Jiacheng Lu authored Jul 17, 2019
    1. Compare updating values with active ones at frontend when
    depth&stencil related gl call happens and do not set any unnecessary
    dirty bits.
    2. Remove d3d and gl backends' checking of depth&stencil states when
    detect any dirty bits, as it is now being done at frontend.
    3. Modification to graphics pipeline description update, make sure it
    syncs with gl::State initial value.
    4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only
    represents single value.
    
    Bug: angleproject:3700
    Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903
    Commit-Queue: Jiacheng Lu <lujc@google.com>
    Reviewed-by: 's avatarTobin Ehlis <tobine@google.com>
    758b12fa
vk_cache_utils.cpp 75 KB
EditWeb IDE
×

Replace vk_cache_utils.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.