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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • RenderTargetVk.cpp
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  • Jamie Madill's avatar
    Vulkan: Get rid of "fetch" level/layer image views. · 88bc4d3d
    Jamie Madill authored Oct 04, 2019
    Instead always use 2D array views when rendering to cube maps. We need
    to keep the "fetch" image view for the main image for emulating
    seamless cube map textures on GL 2.0. We also use it for some texture
    copying init. These uses could potentially be replaced with sample
    instructions if we wanted to remove this last "fetch" view.
    
    Bug: angleproject:3975
    Change-Id: I90f9be9fc6542d8ec27f6722132c1b27acf72176
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842226Reviewed-by: 's avatarCourtney Goeltzenleuchter <courtneygo@google.com>
    Reviewed-by: 's avatarCody Northrop <cnorthrop@google.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    88bc4d3d
RenderTargetVk.cpp 5.77 KB
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