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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • vk_caps_utils.cpp
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  • Courtney Goeltzenleuchter's avatar
    Vulkan: Ensure consistent limits for texture & framebuffer · d8531638
    Courtney Goeltzenleuchter authored Nov 14, 2019
    GLES 3.1 requires that the maximum framebuffer width & height be
    at least as large as the maximum texture size. Vulkan doesn't have
    that requirement and for SwiftShader the values are different
    (4096 for FB, 8192 for texture). Use the smaller of the two to
    keep things consistent.
    
    Test:
      angle_deqp_gles31_tests --use-angle=swiftshader --gtest_filter=dEQP-GLES31.functional.state_query.integer.max_framebuffer_*
    
    Bug: angleproject:4102
    Change-Id: Ie04a5272084c5f6a19ac06d952281b7df9fe9a06
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1917130
    Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
    Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: 's avatarTobin Ehlis <tobine@google.com>
    d8531638
vk_caps_utils.cpp 31.4 KB
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