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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • UtilsVk.cpp
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  • Shahbaz Youssefi's avatar
    Vulkan: fix alpha values in convert vertex shader · 82219d28
    Shahbaz Youssefi authored Nov 26, 2019
    When reading vertex attributes, GLES requires the y and z components to
    be filled with 0 if missing, and the alpha channel to be filled with 1.0
    for float types and 1 for integer types.
    
    At the same time, this change reduces the number of variations in this
    shader.
    
    Bug: angleproject:3192
    Change-Id: I1bdf491952c296962fa9160f2d29d415eb3d570d
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1936708Reviewed-by: 's avatarJaedon Lee <jaedon1.lee@samsung.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    82219d28
UtilsVk.cpp 84.4 KB
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