Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • glslang_wrapper_utils.cpp
Find file
BlameHistoryPermalink
  • Shahbaz Youssefi's avatar
    Vulkan: Refactor glslang wrapper's varying location assignment · 8b74bdc2
    Shahbaz Youssefi authored Dec 10, 2019
    Instead of multiple ifs that test for various combination of shader
    stages and calling AssignVaryingLocations for the appropriate pairs,
    that function loops over all stages and assigns a location to the
    varying in any stage it is active.
    
    This change will help keep this code simpler with the introduction of
    tessellation shaders.
    
    Bug: angleproject:3571
    Change-Id: Iaf3ee67990bd219080314237b314bd2770a43085
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961096Reviewed-by: 's avatarCody Northrop <cnorthrop@google.com>
    Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    8b74bdc2
glslang_wrapper_utils.cpp 50.7 KB
EditWeb IDE
×

Replace glslang_wrapper_utils.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.