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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • RendererVk.cpp
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  • Courtney Goeltzenleuchter's avatar
    Vulkan: Allow user to specify preferred device · d0b4eaf6
    Courtney Goeltzenleuchter authored Jan 16, 2020
    On a platform with multiple graphics devices (e.g. laptop with
    integrated and descrete devices) it's handy to be able
    to specify the specific device we want ANGLE to use.
    Setting the environment variable ANGLE_PREFERRED_DEVICE to the device
    name as returned by VkPhysicalDeviceProperties.deviceName will select
    that device.
    
    Bug: angleproject:4305
    Change-Id: Ib16895add2c36a59135942b52401ceb7b6bc0895
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002737
    Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    d0b4eaf6
RendererVk.cpp 74.4 KB
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