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  • angle
  • src
  • libANGLE
  • Caps.cpp
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  • Alexis Hetu's avatar
    Enable GL_OES_depth_texture_cube_map with Vulkan backend · 33027d3e
    Alexis Hetu authored Jan 28, 2020
    GL_OES_depth_texture_cube_map depends on depthTextureOES,
    but adds the same new texture format/type requirements as
    GL_OES_packed_depth_stencil, so instead of adding a
    specific check for GL_OES_depth_texture_cube_map, the
    Vulkan backend checks for a combination of
    GL_OES_depth_texture and GL_OES_depth_texture_cube_map
    to enable GL_OES_depth_texture_cube_map.
    
    ANGLE has no specific checks for whether a format is
    "cubemappable", but Vulkan has no restrictions of the
    format of cubemaps, so if the proper formats are
    supported, creating a cube of any of these formats
    should be implicitly supported.
    
    Bug: angleproject:4293
    Change-Id: I968dbe8869ba0f50de18dd41f1195e847c06b520
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026027
    Commit-Queue: Alexis Hétu <sugoi@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    33027d3e
Caps.cpp 67.3 KB
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