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  • angle
  • src
  • compiler
  • translator
  • TranslatorMetal.cpp
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  • Tobin Ehlis's avatar
    Vulkan:Include precision qualifier in GLSL · 93e72f5f
    Tobin Ehlis authored Feb 25, 2020
    With this initial implementation, it's possible to get precision
    qualifier mis-matches in the generated GLSL 4.50. According to the
    spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and
    Precision Qualifiers":
    
    For the purposes of determining if an output from one shader stage
    matches an input of the next stage, the precision qualifier need not
    match.
    
    However, when converted to SPIR-V and run through the shader validation
    any mismatches will cause shader validation errors. Initially just
    ignoring those errors with this commit.
    
    Bug: angleproject:3078
    Change-Id: Ia2b04f90f0a7b6b1302c1b1b3e32bcfd8db9ed49
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarTobin Ehlis <tobine@google.com>
    Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
    Commit-Queue: Tobin Ehlis <tobine@google.com>
    93e72f5f
TranslatorMetal.cpp 5.19 KB
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