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  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • BufferVk.cpp
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  • Mohan Maiya's avatar
    Vulkan: Use device local memory for conversion buffers that can be converted with the GPU · 7daf31d8
    Mohan Maiya authored Mar 18, 2020
    When converting a vertex buffer by using GPU, the conversion buffer
    doesn't need to be host mappable. Hence the conversion buffer can
    be allocated on device local memory for faster GPU access times.
    
    Bug: angleproject:3534
    Change-Id: I2efabec20186992479920bddd3abd36f9c13babc
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2108706
    Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    7daf31d8
BufferVk.cpp 17 KB
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